Anyway, that aside, let me begin my reflective summary. I found this module to be particularly useful in as much that it not only provided me with a vast amount of industry insight that I didn't previously have, but it has also helped me gear myself up better for when the time comes to begin applying for jobs. Throughout the course of this module there have been successes, and failures, but that's what it's all about.
As far as success stories go, they aren't stories about how I "got a job offer" or even an "internship offer", they are much smaller, and more of a personal success. The first of which was the completion of my website. I had been meaning to complete it for quite some time now, and having it set as a coursework just gave me that final motivational nudge that I needed to get it done. With that online, I now have a name for myself, and a means to show people who I am, and what I can do, not to mention the fact that I now have a portfolio to show potential employers, so I like to think of that as a small success.
Another positive ‘chapter’ in my on-going story, was meeting the team at Splash Damage when working at Eurogamer Expo to help them demo Brink. I talked to different members of the team throughout the course of the day, and they gave me tips/pointers on what employers would be looking for, and general encouragement. At the end of the day, we exchanged business cards, and they said if anything came up, they'd try to let us know. So that's another success, I now have a couple of contacts inside the industry that I can get in touch with.
Following on from that comes a 'failure', and that was when I actually applied to Splash Damage. For all other companies, I had just been adding them to a list that I will refer to when I am ready to start applying. Splash Damage was different however, given that I met the team, I wanted to follow that up as soon as possible so that they didn't forget me. So shortly after the Eurogamer Expo, I sent them an informal email, in an attempt to find out if there was anything available; with this I also sent my CV and a covering letter. However despite this, I haven't heard from them yet, but I don't hold it against them. They are a great team, and a great bunch of people, and I understand that when I applied, perhaps they just weren't looking for someone, so I don't feel disheartened, I just realise that the next time I apply, I'll be sure I'm ready in the event that I get a chance to show them what I can really do.
So what is my plan for the future? Well it's quite simple really, first and foremost I plan on finishing my degree, after all, with a degree to my name, I'll at least have more of a chance of making it to the interview room. Alongside this, I plan on expanding my portfolio with a mixture of both my university projects, and my projects I do outside university. I also plan on working especially hard on the level design side of my portfolio given that when it comes down to it, if I could start work as a graduate/junior level designer over a programmer, then I'd definitely do so. Once my degree is complete, my portfolio should be much more impressive, with almost twice as much content as it currently has, and with that at my disposal, I'll be ready to apply for real. In addition to that I am forever trying to network where possible, in turn building up my contacts; after all “it’s not what you know, it’s who you know”.
On completing my degree I'll be sure to get in touch with the contacts I currently have first, seeing as that is an immediate advantage if I don't have to go through the normal employment channels. I will also be sure to apply to all the companies I have kept a record of even if I don’t know whether or not I am fully qualified; after all, there is only one way to certify something you are unsure of, and that is to try.
And on that note, I will draw this to a close. It has been fun blogging these past few months, and as I said, perhaps I'll resume in June, but until then, take it easy~!